Extremely addictive game mechanic! Creating a rectangle, shooting it and hitting a target is veeeeery satisfying, and sound design is playing a big role here. I suspect that after a longer session, a tetris effect would be apparent. :D I'd drop the jumping triangle, tho - having to tiptoe around it distracts from the main mechanic, especially at higher speeds where you just want the player to zen out
Thanks for the feedback! I really appreciate it. I agree with the triangle comment as well. Cutting it would have left me with more time to explore the core mechanic.
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Extremely addictive game mechanic! Creating a rectangle, shooting it and hitting a target is veeeeery satisfying, and sound design is playing a big role here. I suspect that after a longer session, a tetris effect would be apparent. :D I'd drop the jumping triangle, tho - having to tiptoe around it distracts from the main mechanic, especially at higher speeds where you just want the player to zen out
Thanks for the feedback! I really appreciate it. I agree with the triangle comment as well. Cutting it would have left me with more time to explore the core mechanic.